DEPENDENCY DAY

Thirteen colonies are chained to the Crown by supply lines. Cut the lines, break the dependency, and lock in each free state before the Crown re-garrisons. Independence isn't a symbol here — it's the win condition. · Week 2 · Independence Engines
INDEPENDENT
0 / 13
POWDER
0
CROWN HOLDS
13
TIME LEFT
1:40

DEPENDENCY DAY

★ The board: the gold Crown rules 13 red colonies through supply lines.
★ Cut a line (click it) to sever it — each cut costs 1 Powder.
★ Cut every link back to the Crown and a colony goes free (blue). One good cut can free a whole chain at once.
★ Lock it in: a free colony with 2+ free neighbors (or one already-secured neighbor) becomes secured (gold). Secured states are permanent — and they wall the Crown out for good.
★ The Crown re-garrisons: any cut line that isn't held by a secured colony grows back in a few seconds (watch it refill). If it reconnects an un-secured colony, the Crown retakes it. So finish a region and secure it before the line heals.
★ The engine: every secured state resupplies you — Powder regenerates faster the more you've locked in.
★ Win: make all 13 colonies independent (secured) before time runs out.
Dependent Free (can be retaken) Secured (permanent)
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